Innovation-X Program

Innovation-X is an Innovation Project Acceleration Program

In Collaboration with Sumeru Innovation


Instructors and teaching staff:

  • Ikhlaq Sidhu, sidhu@ berkeley.edu

  • TBA

Collaborations and Mentors:

  • TBA

About Innovation-X

The Problem: How can we teach people to innovate and apply skills in AI / data, cryto-technologies, and IT systems?

Solution: A Real World Project should be the Centerpiece. The courses and all other learning is focused on the project. In every other program people take classes and practice with a toy project

Innovation-X: This new program is designed for recent graduates interested in career advancement and/or new ventures related to AI, Data Science, and Information Technology systems.

The Model:

  • Start with your own ideas and interests.

  • Form a team and develop the story narrative of your project.

  • Classes support the real life project.  

  • Use the Innovation Engineering framework

  • Community of technical and business expert mentors

  • Emerging Technology Fellows Program is a first of its kind that includes:

A key part of the course is an open ended project. The first part of the course is used to generate a story and low-tech demo for a real-world project. The remaining half is focused on an agile sprint which results in a demonstration of working project code by the end of the program. The project is initially launched at an Innovation Engineering Workshop

The program also embeds the behaviors, mindset, and processes for creating just about anything new. Students will be expected to be able to articulate the impact of their project to broader audiences.

Audience

The course is intended for technical students in data science, CS, engineering, web/mobile applications, and those with varying levels of coding and systems experience. Places will also be held for non-technical majors who would like to focus on user experience, customer experience, and social impact. Teams will be encouraged to assemble interdisciplinary skills. The course will benefit students interested in product development, applied research, and even product management.

Grading:

The grading of the course is based on the the following factors which have points assigned within the outline of the course:

  • Assigned homework in including project updates

  • Participation for every attended class session

  • Final Project Demonstration

Reading:

The project development is based on the development framework of Innovation Engineering, which includes the story development, execution while learning, innovation behaviors, and leadership.

Program Outline


Module Topic

Project Assignment

Reading or other Material

Kick-Off

At Live 2 Day Workshop

By the end of the Kick-Off, project teams have been assigned. A starting point for the project has also been identified.

Module 1: After forming teams, Clarify the project and fill our Innovation Navigator pages including NABC

During class, open the Innovation Navigator, make a copy, fill in the title page, and contact information for each team member, share the document with team members, mentors, instructors. (5 points)
As a team, also complete the page with Need, Approach, Benefit, and Competition (5 points)
In class, start brainstorming for 30 min. Continue over the next week for open-ended brainstorming, but then converge to a few key requirements for the project. As needed, collect data by talking to potential users of the project. The team should come up with a multiple project variations and then select one for implementation.
Assigned: Summarize your brainstorming in 1 page. Where did you start and end, what did you decide? Each person on team turn in your brainstorm and convergence summary by next week. (5 points)
Read: THE PROBLEM and Caviar Case (5 points).
Write 1 page reflection. How does this chapter relate to your project?
What did you find most interesting about the Caviar case study?

Module 2: NABC Master Class

NABC Master class - with 10 points to Best Project Award - Best Story Award 1
In class presentations of NABC and story from Navigator. Participation credits for live presentation (10 min) and Q/A (15 min). (2 point extra per person if volunteer) - All 4 teams - cohort 1
Modification to story is still allowed. Obtain as much validation as possible, talk to potential users.
Assigned: Team Project assignment: Create low tech demo. This is a 5-slide presentation with no code. It can be up to 10 slides at most. Insert these slides into your Innovation Navigator just after the title slide due within 1 week. (10 points).
The team should make one presentation and record it as a video of approximately 5 min. Turn in a link to the slides and the video (which can be embedded on one of the slides) within 1 week.

Read: THE SOLUTION EXPLAINED IN 12 PRINCIPLES
Watch: 12 Principles video
Reflect in 1 page: What does this one (5 points)

Module 3: NABC Master Class Continues. Sharpen the Story

NABC Master class - with 10 points to Best Project Award - Best Story Award 2
In class presentations of NABC and story from Navigator. Participation credits for live presentation (10 min) and Q/A (15 min). (2 point extra per person if volunteer) - All 4 teams - cohort 2
Lecture on project execution and agile, getting started.
Assigned for next session: Team Project Assignment: Project Progress Reflection #1: Fill one of the execution/reflection pages. Send link when finished, within 1 week. (5 points)
Reading: Ch 3: THE PROCESS. Reading: Case Study: “Starting an Agile Implementation for Technical Delivery” in Appendix.

Write a 1 up maximum reflection of how this chapter relates to your project.
Include 1 paragraph on how the Agile Case relates to the current state of your project.
(5 points)

Module 4: Show the Low Tech Demo

Show the "low tech demo" in class. This is a 5-slide presentation with no code. It can be up to 10 slides at most. All 8 teams, 5 min each and 5 min Q/A
Insert these slides into your Innovation Navigator just after the title slide.
Assigned: Create your first Minimal Viable Demo. Be ready to demonstrate it by next module.
Read Chapter 4: THE STEP-BY-STEP GUIDE TO INNOVATIVE PROJECTS
Reflect how this chapter related to your project within 1 page.

Module 5: Show the Low Minimum Viable Demo + Navigator (Cohort 1)

Show/demonstrate your Minimal Viable Demo. Cohort 1 (10 points)
Cohort 1: Record Status in Innovation Navigator with one one of the execution / reflection pages. (5 points)

Read: Ch 5. DEVELOPING A BETTER STORY
Reflect in 1 page: What can be done to make your project story better. (5 points)

Module 6: Show the Low Minimum Viable Demo + Navigator (Cohort 2).


Show/demonstrate your Minimal Viable Demo. Cohort 2 (10 Points)
Cohort 2: Record Status in Innovation Navigator with one one of the execution / reflection pages. (5 points)
Read: Ch 6. COMMON STRATEGIC ERRORS
Reflect in 1 page: What can be done to make your project story better. (5 points)

Module 7: Sprint 1

Show 2-Week Agile Sprint Results (Cohort 1)

Due in Class: Agile implementation. Turn in a summary of what is working, what is not working yet, and general reflection in less than one page 5 points.
Cohort 1 Presents in Advising Sessions. When requested, demonstration updates are all 5 points
Read: Ch 7. Innovation Leadership
Reflect in 1 page: What are the issues between people on the team. How should they be addressed? (5 points)

Module 8: Sprint 1:

Show 2-Week Agile Sprint Results (Cohort 2)

Due in Class: Agile implementation. Turn in a summary of what is working, what is not working yet, and general reflection in less than one page 5 points.
Cohort 2 Presents in Advising Sessions. When requested, demonstration updates are all 5 points
Read: Ch 8. Culture and Behavior
Reflect in 1 page: What are your own personal strengths and areas for improvement ? (5 points)

Module 9: Sprint 2 + Innovation Navigator
Reflection and Sprint Cycle

Cohort 1 Presents in Advising Sessions. When requested, demonstration updates are all 5 points
Cohort 1: Record Status in Innovation Navigator with one one of the execution / reflection pages. (5 points)
Read: Ch 8. Culture and Behavior
Reflect in 1 page: What are your own personal strengths and areas for improvement ? (5 points)

Module 10: Sprint 2 + Innovation Navigator Reflection and Sprint Cycle

Cohort 2 Presents in Advising Sessions. When requested, demonstration updates are all 5 points
Cohort 2: Record Status in Innovation Navigator with one one of the execution / reflection pages. (5 points)
Read: Ch 8. Culture and Behavior
Reflect in 1 page: What are your own personal strengths and areas for improvement ? (5 points)

Module 11: Sprint 3:

Cohort 1, Reflection and Sprint Cycle

Due in Class: Agile implementation. Turn in a summary of what is working, what is not working yet, and general reflection in less than one page 5 points.
Cohort 1: Presents in Advising Sessions. (5 points)
Read Chapter 9: Technical Behaviors and NVIDIA Case
Reflect in 1 page the difference between good culture in a business and in a technical organization

Module 12: Sprint 3:

Cohort 2, Reflection and Sprint Cycle

Due in Class: Agile implementation. Turn in a summary of what is working, what is not working yet, and general reflection in less than one page 5 points.
Cohort 2: Presents in Advising Sessions. (5 points)
Read Cases: VMware
Reflect in one page, what was the issue that VMware was facing? What was most interesting to you in this case?

Module 13:

Final Demo Preparation and Navigator

All teams: Fix final issues. Prepare for final demo. Agile implementation.Record project progress on Innovation Navigator with a new execution/reflection sheet. (5 points).
Also switch to checklist of remaining action items to get project ready. (5 points)

Module 14:

Final Demo Presentation Trial Run and
Final Demo (Dates TBA)

All teams will have to turn in the following:
Slides and demo (50 points) graded on
  • 20 points effort
  • 20 points quality in work,
  • 10 points creativity or project or presentation style
  • Code via github link (10 points for code check)
The slides should include a reflection of what happened over the journey project and what the team learned. (10 points for reflection)
A news write up in 3rd 1-2 paragraphs that tell the news story of what your team created. (5 points)Individuals should plan to turn in:
360 assessment of contribution of each team member including yourself.